Role
Principal Designer
Company
Waveroom
Project Type
Product Design
Duration
2022 — 2023
Scope
End-to-end UX, brand platform, token-based design system
Contributions
Product design, brand platform, design system, and design leadership
Waveroom
Remote recording in the browser comes with a specific set of constraints: local capture, codec differences across devices, latency, dropped connections, post-processing. Every UX decision on Waveroom had to account for one of those. I was Principal Designer.
Two things made this project interesting. The first was the UX itself — building flows that felt simple for a podcaster while hiding a lot of technical complexity underneath. The second was the design system: Waveroom needed to work across web, iOS, and desktop, and multimedia interfaces have edge cases that generic component libraries do not cover. I built the system from the ground up for that.
The result was a product with a consistent cross-platform UI, a brand platform built from scratch, and a design foundation the team could actually work with as the product grew.
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I help founders turn early signals into clear, usable products - from product direction and UX to interface design, frontend, and AI-powered workflows.
My work has helped products reach millions of users and has been featured in Forbes, Billboard, The Times, Webby Awards, PCMag, TNW, Tech Advisor, MusicRadar, and Golden Kitty Award.