Role

Principal Designer

Company

Waveroom

Project Type

Product Design

Duration

2022 — 2023

Scope

End-to-end UX, brand platform, token-based design system

Contributions

Product design, brand platform, design system, and design leadership

Waveroom

Remote recording in the browser comes with a specific set of constraints: local capture, codec differences across devices, latency, dropped connections, post-processing. Every UX decision on Waveroom had to account for one of those. I was Principal Designer.

Two things made this project interesting. The first was the UX itself — building flows that felt simple for a podcaster while hiding a lot of technical complexity underneath. The second was the design system: Waveroom needed to work across web, iOS, and desktop, and multimedia interfaces have edge cases that generic component libraries do not cover. I built the system from the ground up for that.

The result was a product with a consistent cross-platform UI, a brand platform built from scratch, and a design foundation the team could actually work with as the product grew.

Waveroom — recording studio interface Waveroom — session setup flow Waveroom — brand system Waveroom — design system components
Waveroom — mobile experience

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I help founders turn early signals into clear, usable products - from product direction and UX to interface design, frontend, and AI-powered workflows.

My work has helped products reach millions of users and has been featured in Forbes, Billboard, The Times, Webby Awards, PCMag, TNW, Tech Advisor, MusicRadar, and Golden Kitty Award.

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